The PlayStation 4 (Controller) Launch Press Con: Questions, Questions, Everywhere…

Let me start off by saying that I live tweeted the event from its start until about an hour and 45 minutes in, which was quite a feat considering I had to be at work early in the morning. Time differences are not kind. Now that a colleague has talked me off the ledge of breaking my almost year-long coffee ban, let me see if I can recall what I did see and piece together the bits I missed (like the Watch Dogs preview; so pissed I fell asleep before that). There were two buzz words dominating last night’s sometimes shaky experience (for example, nobody applauding after the Killzone Shadowfall demo) and each trendy term applies to different parties: mobile is for PS4 and familiarity is for me.

Mark Cerny, the most enthusiastic speaker there.

Mark Cerny, the most enthusiastic speaker there.

Anyone who stayed up to watch the press conference knows that they didn’t actually show you the console itself, but that’s to be expected. E3 is still a few months away and it wouldn’t be a console war if Sony didn’t do this dog and pony show now to one-up Microsoft. This does not mean that I like it or approve of it, but we’ll get to that eventually. Suffice it to say, I wasn’t surprised at the lack of actual hardware display. Nor was I actually surprised at the early discussion of the PlayStation Vita; as I tweeted, Sony really had no other choice but to offer you Wii-U functionality of porting your game to your Vita in order to make that platform even a tad more appealing. A PS3 fan friend of mine furiously WhatsApped me the same text but with more profanity, which gave me a laugh. But yes…Sony revealed that you can port your in-progress game to your PS Vita in the event your kids or grandmother take over the TV, enabling you to resume play while they watch Yo Gabba Gabba or Price Is Right. What’s more, Sony spent a major chunk of the start of the press conference stressing that yes, gaming has moved beyond the living room and that to enhance the gamer’s experience, they will be supporting connectivity with iOS and Android devices with a second-screen app. Strange…I felt like I was looking at a combination of the Wii-U and the XBox SmartGlass presentation. I honestly believe that the focus on mobile connectivity and the constant emphasis of connecting with your friends via Facebook and UStream, and even giving a friend the possibility to access your game if you’re ‘having a hard time with a particular level’ muddled the presentation a bit and was just meant to pacify the rabid gaming journalists who spent all of 2012 screaming MOBILE at the console developers. I don’t care about being able to use Facebook on my console; I have a phone and a PC for that. Sony doesn’t think that’s enough though, so they put a dedicated Share button on the controller to allow you to record and share game-play videos instantly. That’s about the only cool bit I thought about the whole social connectivity stress point; game-play videos from my friends are always enjoyable.

After showing us the snazzy new dashboard interface (*cough*XBOX*cough*), they then moved on to show off some launch titles, including Killzone: Shadow Fall and Drive Club. The latter looked pretty engaging; the former looked, unfortunately, like more of the same. The one title that caught my eye was Infamous: Second Son, and this is an IP I’ve always meant to play but never got the opportunity. I had an inkling that Bungie would display Destiny at this press conference but yes, I was fast asleep before that came around, so I had to catch up on that via GamesIndustry et al this morning. After Killzone, Drive Club and Infamous, Sony gave the stage to David Cage of Quantic Dream and Media Molecule, respectively. This led to a pretty funny contrast wherein Cage made some e-love to the polygon and MM went on to declare war on said polygon in their presentation. Media Molecule then trotted out the PlayStation Move and displayed some creative activities that the Move now suddenly possesses, thanks to PlayStation 4. I’m just gonna let Regina George respond to that.

Stop trying to make the Move happen. It's not going to happen!

Stop trying to make the Move happen. It’s not going to happen!

I signed off around this time, not thoroughly impressed enough to stay up beyond 2 AM. Let’s just get through a round-up of what we were told:

1. Bungie promised that the PlayStation 4 would receive exclusive Destiny content, which kind of ticked me off but then, it’s not as if XBox doesn’t have these moments as well.

2. The PlayStation 4 will come with 8 GB of unified on-board memory, so, hurrah for that.

3. The controller features, as mentioned before, the Share button (for the gamer who Facebooks while gaming) and a touchpad.

4. Launch titles will follow the usual pattern of FPS/Racing/Puzzle…I’m waiting for the RPG/fantasy adventure game to pop out.

5. Blizzard has come down to mingle with the commoners, with Diablo 3 confirmed for both the PS3 and the PS4.

6. Because they’re probably having issues selling them now, Sony has woven the Vita and the Move into the fabric of the PlayStation 4 (making you have to buy a whole new platform to get Wii-U functionality), kind of like that annoying pocket on polo shirts. Seriously…pockets on polo shirts? But I digress…

7. The controller will interact with what is called the PlayStation Eye (aka the XBox Kinect).

8. It’s going to revolutionize the way we do gaming…haha no just kidding, I just really wanted to use that line. Fans of the late series Better Off Ted will know what I’m talking about. Instead of using that awesome line, Sony stressed that the PS4 was going to be epic. EPIC.

And now…the ugly truth of it…

Have you ever had a moment at work when your boss asks you for a presentation or a report, but they don’t exactly state what they want in it? There’s no information provided as to the parameters of the research, the timeline for delivery, the desired content or even the platform they’d prefer for presentation. Isn’t that frustrating? That must have been how the poor marketers behind this press conference must have felt. I can see it now:

Sony Exec, sinisterly twirling his mustache: We’ve got to announce the PS4 months ahead of E3 so we can beat Microsoft to the punch! I need you to draw up enough presentations to stuff between the developers’ speeches.

Sony Marketer: Hey, that’s  great! We’ll get on it right away. All we need are some stock photos of the platform-

Sony Exec, now sipping on some brandy: You can’t have those.

Sony Marketer: Um…okay. Well, we can at least start out with the new logo and maybe the release date flashed underneath at the end of the video. The initial price point can come later, maybe the Group CEO can close off the conference with it!

Sony Exec, back to the mustache: No. You can’t have that either.

Sony Marketer: I…well…okay. What do we have to work with here?

Sony Exec, leaving the room: Not much, actually. Just this controller here. *thunk* And the new logo. It’ll be great, I can feel it! Great work!

Sony Marketer: …..

Yeah, that conversation that totally took place in my head quite succinctly sums up what we didn’t learn at the press conference. And as I said before, I understand why: the ongoing console war between Microsoft and Sony. I leave Nintendo out of that statement because I think they don’t spend half as much time trying to one-up their competitors. There’s also an argument for marketing tactics; if you tease a little bit between now and E3, you remain relevant and that’s the key to success, right? Only it’s gotten boring and frankly, insulting to our intelligence as gamers. As Eric states in his well-written and much more technically insightful post about the press conference, which you can read here, we’re a much more informed and critical market and can clearly recognize when we’re having the marketing wool pulled over our eyes. It’s almost as if Sony has been doing business under a rock and doesn’t realize that teasers don’t have the same effect as they once did. The information is out there and waiting to be consumed…by consumers! The disappointing thing is that it’s usually Sony pulling this stunt. Does it really make sense to continue this ridiculous trend of announcing before Microsoft and wasting a ton of cash on a lukewarm press event to just state the name of the product and show us…a controller? And the Move? The Vita? What now?

This would be more of a war (and less insulting to us) if you just waited for E3 and announced right alongside Microsoft, because that would mean you’d actually have to show us something of substance and give us some actual information. “Leaks” are all well and fine for generating the buzz, so I’m not sure why any company would insist on hosting underwhelming press events scattered between here and E3 to truly make an impression on their target market. This press con played out like an extended leak. It’s not endearing and I’d prefer to see a no-holds-barred slug fest on the E3 stage than be fed tiny morsels that are not filling and beg the question of “Please Sony, may we have some more?”

Sony Marketer: Maybe just the release date…please?

Sony Exec: Yeahhhhh…no.

Sony Marketer: *sigh*


First Look: Bungie’s ‘Destiny’

On Monday, XBox Live’s dashboard fed us a link to a vidoc about Bungie’s  new project, Destiny. The originators of the Halo universe have long been silent about what’s been brewing in their creative cauldrons, so I was excited to learn what Destiny was all about.

What, no PC?

What, no PC?

Destiny journeys forth from the pre-established reality that humanity has colonized other planets besides Mother Earth, enjoying a sort of second ‘Golden Age’ where the civilization’s progress is suddenly halted by an unknown force. Another mysterious entity, “The Traveler,” is the only reason any humans continue to breathe. Spherical in shape, the Traveler hovers over a struggling human city on Earth, apparently dead after having given itself to save us. Once the space program gets set up again, humanity attempts to check out the situation on their off-world colonies and find that other races have moved in and claimed space…and they’re not keen on sharing. There are guns, aliens, strategic decision-making and of course, the social tie-in with your friends. The vidoc discusses Bungie’s challenge to developing a universe where the player would want to play with his or her friends, preferably for 50+ hours at a time. Bungie has partnered with Activision for Destiny and heralds it as a ‘bold new action game set in a living world’ that will probably redefine the way we play games. There were nice shots of the Bungie office and the orchestra scoring the game, as well as some brief glimpses of gameplay, which seems to progress from an FPS point of view. At the end of the vidoc, an employee says that they never thought Halo was going to be as big as it was,and so now they’ve had to ask themselves ‘What could be bigger than Halo?’ Amazingly, this minute glace at game-play and graphics seems to be enough reason for Bungie to urge you to pre-order Destiny for the XBox 360 or PlayStation 3, with a footnote that it will be coming to next-gen platforms…just not in 2013. So you’d be pre-ordering now and getting it by maybe Spring 2014? Sounds legit…I guess?

Anyway, right as the vidoc started, I had a moment like “that music sounds like Halo, but I’ll bite and see what’s up.” And I won’t lie to you…my first thoughts about the story and first images were “This looks like what the Mass Effect universe would look like, post-Reaper war.” There’s even a piece of concept art available for gawking entitled “Citadel,” which pictures enemies and the human heroes (named Guardians) duking it out on the ground while a large structure hovers above them, its infrastructure obviously compromised.  I lol’ed hard at that.



And really, doesn’t it sound like a slightly AU Mass Effect? Check it out: Humanity lands among the stars and colonizes other worlds with little to no interference until alien races notice their advancement and administer the proverbial pimp slap, thus sending humanity tumbling down the ladder…once the surviving few claw their way out of the rubble and PTSD, they learn more about these races, one of which, the time-traveling robotic Vex, looks suspiciously like the Prometheans of Halo 4, just minus the orange cybernetic-like glow emanating from their bodies. No? Just me? Okay. You’ve got the ability to customize your Guardian character based on class (Titans, Warlocks, and Hunters) and you’re also able to harness the Traveler’s mysterious power as you take the fight right to the enemy, and do your duty to protect Earth and humanity. Anyway, once I got over that initial feeling of “I’ve played this before” and focused on the remaining bits of the vidoc, I found that I was cautiously optimistic about this title after all.

The concept art is pretty, and it too generates that same familiar feeling in me, with an image of what looks like a female Hunter class Guardian smacking of the Mass Effect Quarian design. You can see IGN’s complete run-through of the concept art for the visual, and also Forbes’ piece on the announcement. You will be able to play with your friends, coordinating with them via a companion app on the iOS platform about in-game activities such as content drops and new missions, which begs the question of whether or not Android users are also allowed to coordinate with friends (no, really…I’m not buying an iPhone  just to experience this game at its full social potential). Destiny, as Bungie has said, is not to be considered an MMO; rather, they’d prefer you use their newly coined terminology of “shared world shooter,” which I have to admit sounds pretty cool.  I mean, if it looks like a duck and quacks like a duck, then it’s an MMO but whatever, it’s their project so they can call it what they wish. Bungie’s stated that they will aim to implement distributed servers to help with all that global player traffic; you know, so events don’t unfold a la the Halo: Reach multiplayer experience, which will be a welcome fix for everyone. Bungie’s goal is that players add to the story as Destiny unfolds, teaming up with buddies to reclaim humanity’s lost worlds and uncover the mystery of the Traveler and just why the other races hate us so much. They’ve promised a high level of customization, for both armor and weapons, all of which can be done at The Last City (really, that’s what they’ve called it), which you return to throughout the game for some good old R&R. There is no word on specific character names or voice actors, but they did confirm that the score is co-authored by Paul McCartney…PAUL MCCARTNEY, you guys. That’s about the most exciting thing I’ve read so far. I just need to say again though….I just can’t help feeling as though I’ve played this already:



So, what are your thoughts? Will you be getting Halo: Commander Shepard Meets Master Chief Who Was Transformed Into A Guardian After The Reaper/First Contact War aka Destiny? I might…as additional details unfold. I just think it’s crazy to ask players to pre-order it without something as compelling as a release date attached. Then again, this is a part-Activision production here, so maybe once E3 is out of the way, we’ll see some indication of a date dropped.

And with that in mind, if you’re unable to watch Sony’s press conference today for what is assumed to be the next-gen PlayStation announcement, feel free to follow me on Twitter, where I’ll be live-tweeting it as it unfolds. I’m staying up way beyond my bedtime for this, so humour me and follow. 🙂

Until next time.




Replay Values: Mass Effect 1 & 2

It’s been a good minute since my last post and I’ve a good reason for it: Life.

Yes, between the flu, a four-day migraine, a console issue, and work, I had zero time to dedicate to writing. However, health issues are now non-existent, the console issue is worked out and work…is still work. In any event, while I was hacking up a lung, I did manage to run through Mass Effect 1 and 2 again, this time helping my poor sister up her gamerscore by dropping some games she’d never touched before onto her account. I know right…how could my sister, basically an extension of my own awesomeness, not have played Mass Effect? I honestly don’t know what to tell you.

Too right.

Too right.

So I set about creating her very own FemShep, complete with icy blue eyes and regulation bun. I’d only played Mass Effect as a biotic once, so I decided that my sister’s Shepard would go through the entire series as a Vanguard. Needless to say, it’s a ton of fun, though I love my guns and soldier Shep forever. Since the only relationship that ever actually made sense and had some actual chemistry to me was Liara, my sister’s Shepard would also be romancing the feminine asari, despite the fact that she (my sister) is in fact straight. I couldn’t stand Kaidan, and I just didn’t want to ruin the awesome bromance that FemShep has with Garrus. Anyway, without further adieu, let’s get to this Replay Values.

I received Mass Effect as a very belated birthday gift (or an early Christmas gift, depending on how you look at it). The individual who gave me the game knew that I loved to write and that I appreciated a great story in any form. At the time, my personal life was pretty crazy so Mass Effect sat on my TV stand for a few weeks before I actually got around to playing it…oddly enough, I picked it up when I had the flu. Bioware knows what it’s doing, folks. I knew that they were the makers of KOTOR, and I loved that game like no other, so I was excited to see what they had to offer with Mass Effect, especially since your character now had a voice. The muteness of your character/Revan in KOTOR was disconcerting to me, since I’m an auditory and visual person, so I work better with sounds. If you didn’t know by now, I ended up falling in love with Mass Effect. I ran two profiles at the time, MShep and FemShep. You might wonder why I did that. Well, I like hearing what each voice actor does with the words they’re given. I’m a dynamic reader; when I read aloud, I go all out, I change my voice, my tone, everything, just to reflect what the character on the page is feeling. Bedtime stories with me are epic. Nothing grates on my nerves more than when someone is a static reader, just monotonous and making it sound like a chore or job. When this happens in a video game, it’s even more irritating, and so if there is an option for a different main character, I’ll tend to play both until I decide to stick with the one that’s most engaging and draws me into the story. As I started my sister’s game, it made me think back to hearing Male Shepard for the first time and practically falling asleep. Male Commander Shepard was voiced by Mark Meer; no offense, Mr. Meer, but your Shisk and vorcha voices in Mass Effect 2 were actually better than your Shepard in…all of them. I stopped playing that profile after finding Tali and switched over to start FemShep. And Jennifer Hale. And what a freaking difference. Anyway, on this play-through for my sister, Jennifer Hale’s passionate and intense Commander Shepard was as great as she was the first time around, but there were so many things that made me laugh…and made me curse.

Many people had complaints about the complete erasure of the inventory system for Mass Effect 3, something I never quite cared about until this replay of ME 1. Now I think they’re completely justified. I think my crazy hyper excitement levels for ME 3 blocked out all the wrong (besides the ending…nothing could block that out) and so I didn’t pay attention to the missing inventory system until now. It’s funny to admit that when, while playing Mass Effect for the first time all those years ago, I distinctly remember yelling “I have too much stuff!” at my XBox, as if it was the reason I couldn’t cycle through my ammo upgrades fast enough. For the record, I’m a bulk seller, in that I will accumulate the maximum amount of stuff before unloading it all on some unsuspecting salarian merchant. As I said before, I’d decided to romance Liara while playing my sister’s character. Everyone remembers the fuss made about the love scene in Mass Effect; it almost broke the Internet, after all. And really, for what? Because two feminine characters were doing the horizontal polka. Now, two games later, we have male Commander Shepard romancing Esteban and unless I was living under a rock, there was little to no outcry. You see? It really does get better. That’s the power of visibility and some serious growth, not just as a company (on the part of Bioware) but as a community (on the part of gamers). There are still the usual trolls who don’t seem to realize that it’s not a forced romance option, but it’s easy to ignore them when there’s more positive than negative swirling around. This is what it’s all about.

For real.

For real.

So my sister’s Mass Effect legacy reads like this:

  1. Made sure Wrex survived Virmire.
  2. Left Kaidan behind because really, that guy’s annoying.
  3. Romanced Liara, because love is love, ya’ll.
  4. Saved the council, because sometimes diplomacy rules above all.
  5. Convinced Saren to shoot himself, and then disposed of his resurrected form

Now it was onto Mass Effect 2, or as I affectionately refer to it: Mass Instances of Skantily Clad Women Surviving Uncountable Injuries. There were some great strides made in Mass Effect 2, functionality being one of them. Shepard stopped doing this odd tick where one of her eyes looked to be closed half the time, a buggy little twitch that I’m glad got sorted out. The doors actually opened when I wanted to and hallelujah, elevator rides did not go on forever like those awkward ones in a hotel where you’re not quite sure what you smelled. We don’t even have to discuss the aesthetics of the characters themselves; I’m lookin’ at you, Miranda Lawson.

G'day indeed.

G’day indeed.

You know how usually, the second movie in a trilogy is just this weird trip to Awkwardland, where you know it was made just to bridge the gap between the WTF moments in the first one and the WTF moments in the last? This works pretty much the same way with games. Like, I remember one vivid moment from say, Gears of War 2, but beyond that I can’t quite wax philosophical about it. Gears of War 3 now, well…I don’t think anything beyond “WTF” actually left my mouth. For me at least, Mass Effect 2 was the exception to that rule. Even though it was a continuation of Shepard’s story with the Reapers, it felt brand new when I first played it and that in essence is what drew me in, starting with the first 8 minutes of the damn game. The Collectors, Cerberus, Liara’s transformation from sweet and innocent archaeologist to flat-out sadistic information broker..everything combined to drive a new story that was really the continuation of the old story, thus making it feel like an almost completely new story. Playing it with a completely new character this time around made it seem even more refreshing and engaging, and so not like a sequel.

So you can understand what I mean when I say that playing these two games back to back on my sister’s account just made me even angrier at Mass Effect 3’s ending. -_-

Today: Ubisoft Confirms Assassin’s Creed 4

New hero and time period.

So Ubisoft confirmed that AC 4 will be coming sometime during fiscal 2014. Are you excited? I’m excited. A new hero, a new time period…as the article above states, this is welcome news because if I had to go through another brotherhood or revelation, I would have gone nuts. And that’s coming from someone who loves Ezio above Altair and Connor.

So many questions….what time period could they possibly take us to? What sort of hero can we expect? Will he or she be someone with more personality than Connor? The world will know…in 2014.

Suddenly that seems much farther away than it actually is.  *Sigh*

Next-Gen Consoles vs. Used Games Market: Is It Really A Bad Thing?

Yesterday the Internet choked on the veritable glut of tech-site articles all wondering the same thing: will the next-gen XBox murder the secondary games market? The concern stemmed from unconfirmed (or confirmed, if AppyGamer is to be believed) rumours that Microsoft was implementing several slightly unwelcome features to the new XBox:

  1. Making the switch to 50 GB-capacity Blu-ray discs, thus abandoning the HD-DVD format.
  2. Absolute commitment to online functionality, with game discs still available for purchase so probably, always-on DRM system.
  3. Games purchased on disc will ship with activation codes, thus invalidating it for re-sale/trade-in and tying them to the online account of the original purchaser.

Writers immediately seized on the glaringly obvious (at least to anyone who ever took a business class) economic downfall facing Microsoft if the last two plot-points actually become a thing. Upon consuming all the information available, which I have to reiterate is still just a collection of rumours, I too was incensed at the thought that physical copies of a game could no longer be traded, re-sold, or handed down to the younger set of gamers in my family. Commentary exploded with the anticipated “Microsoft sucks, I’m totes buying a PS4,” to which I say “you clearly don’t read enough because Sony’s announced similar plans.” Gamers brought up the idea of not being able to borrow games from friends, which was my #1 decision-making methodology before I had a job, and others mentioned that this would basically make GameStop et al obsolete which, who cares what happens to those relative thieves, am I right?

Anyway, after some thought though, you can kind of see the pros and cons of these (rumoured) decisions. Let’s take a look:


– Longevity: I went back to run through Arkham Asylum the other day, intending to write a Replay Values post related to it. Guess what? It had a scratch and I was not able to replay it. If I had a console with major space to accommodate downloaded IPs, I wouldn’t have this problem, would I?

– Potential for lowered pricing. Notice I said ‘potential.’ I haven’t written anything about this, since I’d already addressed it on a previous blog, but being a gamer on the other side of the Atlantic is EXPENSIVE. So it would be awesome if I could download a full game for a fraction of the price I pay at GameMania,,, etc. When you’re shelling out the equivalent of US$70-80 for a game, your wallet cries. This is due entirely to what I call the Symbol switch. Basically, retailers take the US price and slap a ‘€’ in front of it. It happens with most everything tech-wise and it’s a pain. Anyway…it’d be great to have this happen, but ‘potential’ is a pretty heavy word when it comes to money and games.

– Evolution of the industry: Let’s face it, Valve is pressing the console makers’ buttons and they’re trying to answer now. But it’s funny that critics are up in arms about this when Steam basically employs the same concept. It may have an offline mode, but from what I’ve witnessed of friends’ experiences, you might as well not utilize it.

– Cuts down on piracy: Who am I kidding? I couldn’t even type that without bursting out into raucous laughter.


For my part, there is one main consequence to always-on DRM and choking off the secondary market: limiting accessibility. What percentage of consoles are online? How many buyers possess a reliable connection to enable them to comply with these new regulations? Those are the questions that essentially need a response. Let’s face it; not everyone can afford a brand new console or brand new games. I know many game lovers who rely on that secondary market to indulge in their favourite hobby, and doesn’t that help all of us? That the base is consistently and continually strengthened? More to the point, not everyone has access to a broadband connection, in particular gamers living in those countries that have a weak ICT infrastructure. There are other issues really, for example server downtime, but those are kinks that Steam users have to contend with now, so there shouldn’t really be an uproar about that. The primary goal of any industry should be to create more consumers of your product. That’s how you cultivate adoration and support, and limiting the accessibility to games is like cutting off access to art by stopping poster prints of the great works. I frankly don’t think it’s going to happen, but I guess we’ll all learn more when E3 hits.

Until next time.


Goodies: Geek-Wear

Warning: This post is not exactly gaming-related, but this is my blog so bleh to you. Also, it’s really short, but I don’t care because I am stunned…absolutely STUNNED…

That I JUST discovered this site.

No, really.

What was I doing that made me miss this site and all its awesomeness? If it wasn’t for Google freakin’ Plus, I would never have found it.

I’m talking about Geek-Wear.

Iron Man's bracelet, you guys. For real.

Millennium Falcon cuff links, you guys. For real.


I don’t squeal over fashion or accessories too often, so trust me when I say that this is a big deal. Like, BayBooms big. I was browsing through a new community I wanted to join on G+ and found a link to Geek Wear in one of the posts. Naturally, I went into full-fledged shadow-ninja-stalker mode and looked up whatever I could on the only two people listed in the ‘About’ section, Chanchal Bhatia and Tony Kochhar. Kochhar founded Lightspeed Group, an interactive media agency with a focus on applications for mobile platforms. Chanchal Bhatia used to work at J.P. Morgan as an analyst, and then went on to co-found TLG, working on and now Geek Wear, which gives me hope that there is a way to escape the finance industry and make your passion your source of income as well.

Basically the site points you in the right direction of all things geek, from accessories to actual gadgetry, all of which vary in the theme and genre they represent but still solidly geeky. And I love it. I want to hug this site and roll around in a meadow with it while it tries to put Millennium Falcon cuff links on my shirt. You can view the product and its specifications on Geek Wear’s site, and then click on over to the actual purchase site (so far, the main one seems to be Amazon). Some might say there’s no need for this site, since you can just search the web yourself, but really, why? That’s like saying that there’s no need for a newspaper, aggregating all the important stuff and shoving it in your face each morning. I spend 90% of my time online, both for work and personal purposes, but even I was unaware that there was a Millennium Falcon Silicone Tray for making your own chocolate Falcons!

The point is, you might think that a website that points you in the right direction of where to buy the most random stuff ever (to some people at least) is not a needed or particularly great thing. But anyone who has ever tried hunting for just the right gift for the geek they love will be ever so thankful. So get on over and enjoy.

And FYI my birthday is in September and if you couldn’t tell, I am a Star Wars fan.